221 Hinds Hall
Keisuke Inoue is a PhD Candidate at iSchool of Syracuse University. His academic background includes MA in Linguistics (2005), MS in Computer Science (2002), and BA in Law (1996). Prior to pursuing the master degrees, he worked in a computer software industry, where he grew his interest in information technologies and information behaviors.
His fields of research and teaching include: information retrieval, information-seeking behavior, natural language processing, computational linguistics, data mining, text classification, social web technologies, while he continues to have interest in programming languages, theories of computation, theoretical linguistics (mainly phonology, syntax and semantics), laguage acquistion and socio linguistics.
In Fall 2010, Keisuke proposed a new course "IST488/688 Social Web Technologies", where students learn how to design and implement their own social web systems.
In Spring 2012, Keisuke founded a company, PsyQic, which provides mobile/web applications where people share predictions on various topics and exchange information resources.
Keisuke's current research focus is modeling the discourse of
online information-seeking dialogues. He believes doing so will contribute to the information retrieval research in two ways:
- to find out how to utilize online conversation archives as an information resource for information retrieval systems; and
- to provide implications for designing interactive processes for information retrieval systems.
Keisuke's dissertation research is funded by the OCLC/ALISE Research Grant, as well as the Beta Phi Mue Eugene Garfield Dissertation Fellowship.
PUBLICATIONS AND PRESENTATIONS:
Inoue, K. (2009). Discourse Analysis of Online Chat Reference Interviews for Modeling Online Information-Seeking Dialogues, Poster presentation at the Annual Meeting of the American Society for Information Science and
Technology, Vancouver, BC, Canada
Inoue, K. (2009). Automated Detection of Sub ject Area for Question Triage in Digital Reference, Poster presentation at iConference, Chapel Hill, NC
Inoue, K. (2008). Dialogue Act Classification of Online Chat Reference Conversations for Information Retrieval, Doctoral Forum of Information Interaction in Context, London, UK
Inoue, K. (2008). A Conversation Repository for Participatory Librarianship, Poster presentation at iConference, Los Angeles, CA
Inoue, K., Snyder, J (2007). Conversation Repository for Participatory Librarianship, Workshop on Discourse oriented Approach on LIS, Nordic Research School in Library and Information Science, Lund, Sweden
Inoue, K. (2007). The Knowledge Base for a Participatory Library: Virtual Reference as Conversation, Connections, Philadelphia, PA
Howison, J., Inoue, K., and Crowston, K. (2006). Social dynamics of free and open source team communications. In Proceedings of the IFIP 2nd International Conference on Open Source Software, Lake Como, Italy
Fall 2010, 2011, 2012:
IST400/600: Social Web Technologies
In this class, students will learn the concepts and mechanisms of social web technologies through hands-on experience. The phrase "social web technologies" here refers to the collection of technologies that are enabling today's web systems where the contents or intellectual processes are produced by contributions from a mass of people, through interactive user interfaces. Such systems often process user-generated contents by employing special computational algorithms. Examples are product review systems and recommender systems at various online stores and auctions (e.g. Amazon, Netfilx, eBay), web search engines (e.g. Google, Yahoo!, Bing), social tagging or social media applications (Facebook, Youtube, Flickr, etc.).
The technologies that this class will cover include:
Web Application Frameworks
- Database Technologies
- Content Management / Information Organization
- Data mining / Machine Learning Algorithms
- Network-based Algorithms
- Artificial Intelligence Programming
The course was originally proposed by Keisuke and is currently under the process of regularization.
IST400/600: Scripting for Games
The goal of this course is to become familiar with the scripting environments, which is ubiquitous in today's information technologies. Students will learn basics of scripting while making games. I am hoping it will be more fun (or less painful) in this way, rather than learning the whole details of scripting languages or programming, or developing business applications (e.g. "customer information database", "inventory management system", etc).
For more informations about the class, visit here.
Keisuke's personal activities are most exclusively outdoor sports:
- Bicycling (mountain biking / road racing / time trials / cyclocross)
- Cross-country Skiing
|Fall 2013||IST488||M001||Social Web Technologies||
|Fall 2013||IST688||M001||Social Web Technologies||
|Fall 2012||IST488||M001||Social Web Technologies||
|Fall 2012||IST688||M001||Social Web Technologies||
|Fall 2011||IST488||M001||Social Web Technologies||
|Fall 2011||IST688||M001||Social Web Technologies||
|Fall 2010||IST400||M004||Social Web Technologies||
|Fall 2010||IST600||M002||Social Web Technologies||
|Spring 2010||IST400||M008||Scripting for Games||
|Spring 2010||IST600||M001||Scripting for Games||